Title: GameMaker Studio 2 Desktop
Genre: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities, Web Publishing, Game Development
YoYo Games Ltd.
YoYo Games Ltd.
Release Date: 8 Mar, 2017
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OVERVIEW: Game Maker Studio 2 is a great engine.
Here is some pros and cons that help outline this aspect, based on my extensive experience through using GM8, GMS1.4 and GMS2.
_-\/| Pros |\\-_
+Easy to learn user interface.
+GML is simple to learn but hard to master (Game Maker Language (Code)).
+Inbuilt sprite editor.
+Inbuilt sprite animator.
+Drag and drop capabilities.
+Improved camera from GMS1.4.
+Dedicated development team.
+Great engine for 2D games (don't try making fancy looking 3D games in this engine without knowing what you're getting into).
+Complete GMS1.4 project file support.
+Support for removed constants and functions when importing GMS1.4 projects that use them.
_-\/| Cons |\\-_
-Handbook is slightly outdated.
-Some constants and variables aren't directly supported anymore from GMS1.4, i.e. d3d functions (although these are ported into GMS2 automatically when a GMS1.4 file that uses these functions is imported).
If you are a user of GMS1.4, GM8 or new to game development as a whole, there is positively no better place to start with your coding experience and journey than right here using this program. It is extremely easy to use, yet hard to master, so difficulty and ease of use I'd say are not a problem whilst using this program. If you are stuck and unsure as what to do, make sure to look up a tutorial on how to use the engine properly as there are a countless amount of YouTube channels that are dedicated towards using this program alone and explaining everything that can be done simply within the confines of a tutorial. I'd suggest Shaun Spalding to complete new users.
Can't say how much I enjoy using this program, can't wait to see what new features the developers decide to put in. Along with the cool games that are to come from it's use. I RECOMMEND THIS TO ALL OF YOU, BUY IT!
~ElevenALT. - Buggy
- Limited resources, despite the description
- Exporting to Ubuntu is a lot of work
- Intentionally breaks WINE support
- Often breaks assets, and projects, altogether
- Super expensive for something that's so limiting, when there are much better engines out there for free
- Requires frequent logging in
- Mandatory updates, which also adds to the frequency at which you must log in
- Have to log back in if you are offline for a certain amount of time
- Have to log back in if you had a system roll-back
- Have to log back in if you change any hardware
- Have to log back in if your project is due within the next thirty minutes
- Have to log back in if you're in a hurry
- Have to log back in if you sneeze
- Have to log back in if you're already having a bad day
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