Into Blue Valley Trainer Download


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About This Game

Into Blue Valley is a first-person short exploration game drawing upon themes of mystery and curiosity. It is presented as a 'found footage' game with the player's view resembling a camcorder recording showing a glimpse into the subdued environment that is being explored.

As the footage unfolds, it soon becomes clear that the bittersweet majesty of Blue Valley offers more than a forgotten tale of abandonment and that the person recording this footage is not alone in their journey.

Successfully Greenlit by the wonderful Steam community in just three weeks.

Controls:


WASD to move.
Mouse for camera input.
Left click to interact. d859598525



Title: Into Blue Valley
Genre: Adventure, Indie
Developer:
Ryan Javanshir
Publisher:
Ryan Javanshir
Release Date: 24 Dec, 2014



English



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I'd like to start by pointing out that the official game description is entirely honest and clear, you know. This game actually is a game that entirely focuses on the themes of mystery and curiosity. And it does them if not perfect justice, at least a great service. The audio, the visuals, the presentation are impeccable and are exactly what I'd want from such a game. But here's the thing, I love the genre of mystery and those themes and so for me it was something I've long yearned for. Something that focuses specifically on evoking the sense of mystery. There's no real horror here, there's no real investigation either. There is no grand story either (as far as I'm aware), true to its theme the game gives you a very much intentionally vague and 'unfinished' narrative. If you come expecting any of those things, or indeed any other things you're likely to be disappointed. Heck, you might be disappointed even if you come expecting a great mystery game. It's not the best mystery game possible. But it's pretty damn pleasant. And considering I can't even think of any single<\/i> game that gives mystery the first priority to this extent on Steam, heck yes, I can recommend this to anybody else who values the feeling of mystery. It's a very pleasant very short very focused very atmospheric experience. If all that is worth the price or not is obviously up to you.. Into the Blue is a neet little game you can play for 30 to 60 min.
For an Indiegame it looks pretty decent.

Now I thought it would be like an open World exploration-game, where you can do whatever the hellll you want to do,
but it didn't turn out that way.

In fact it was pretty strict forward lettting you almost give none of the choices to you.

of course, you can leave the road you are supposed to walk, but it doesn't get you anywhere or it just loops ya back.

the Game is Fun for the moment, but If you get stuck at some point, it gets almost unenjoyable.

Personally I enjoyed that one Hour I played it, but it was not worth it the 10\u20ac I have put into this, meaning i won't give it a positive Feedback.. A poor attempt at an atmospheric walking simulator. It feels half finished and unpolished .

The Oculus Rift experience was very poor mostly due to the game failing to achieve 75fps even on low quality settings (with a GTX780).

Not worth it.. The premise of the story is that a friend of yours has come across an old VHS tape of a person who is exploring a town known as 'Blue Valley' whose town people have mysteriously disappeared. Your friend comments on this tape as you watch it together, a tape which for some reason you can control what it sees? The big mystery of why everyone is dead? Why there is a massive temple hiding an extra-terrestrial tree? Why do vanishing people want the camera man dead? And why a camcorder seems to have infinite power on zero battery life is never really explained? Hence the whole walking around adventure seems rather pointless at the end. NOTHING is answered.

The even bigger mystery which this game offers which I would really like solved is this ... Why is there even ONE positive review to this game when there clearly should be NONE whatsoever. Why do you ask? Well let\u2019s start with the fact that the programming is so bad you can walk off cliffs, get stuck in stair wells, see through boulders, become one with a picket fence and have the game have a psychotic crash causing reboot for absolutely no reason. Should I continue???

The whole cheap gimmick of 'found footage' does not work. You NEVER really feel that you\u2019re a part of anything. Why? Because your brain should have enough common sense to tell you that you should not be able to control VHS footage found. On top of this, the developer has sacrificed voice acting for flashing written messages on screen like cheaply done subtitles which just ruins any moment of realism.

The objective of just walking around a town to discover how many bugs you can find does not make good entertainment. The only puzzle in the game is to find eight objects with the word 'obtain' visually placed over the top of them. This again ruins any feeling of realism you may get. You need to place the aforementioned items on the eight podiums in the temple. A secret stairwell will then appear which sends you to an ice dungeon that houses a gigantic tree. This tree has a stairwell\/ portal which apparently leads to a beyond. It's really not hard to find 8 objects which have big words 'obtain' over them, but still you will somehow probably more likely find bugs before you find the objects in question.

The game was made, rushed, botched and forsaken by these people www.kuchalu.co.uk\/\" target=\"_blank\" rel=\"noopener\" >http:\/\/www.kuchalu.co.uk\/<\/a> . I really don't get it? Are we that starved for good games that we will now give a thumbs up if a developer at least gets one thing right? While the musical score is good, it sadly gets drummed out by the snow storm? Likewise, while the graphics are top-notch, they're effect has little positive impact since your experience will be constantly jarred by bugs and badly developed game play.

How can one admire a flower in a paddock of muck and mire???

Seriously the game is so pointless since it doesn't answer a damn thing and is so badly orchestrated in coding that the game sent me into a blue depression. With half-hearted presentation and sparse narrative, and a cold meaningless setting with nothing really important to say left me deeply saddened and plagued with only one question \u2018how do I get out of this Blue Valley they have put me in?\u2019

Complete game below to settle your curiosity\u2026

https:\/\/youtu.be\/VNmQqYc6mgo<\/a>

If you enjoyed reading this review please subscribe to my curator page. Thanks...

http:\/\/store.steampowered.com\/curator\/6843548\/<\/a>. I have been following Into Blue Valley since it was put up to be greenlit and I have not been disappointed.

Into Blue Valley has a very unique visual style. The game is played through found footage being narrated by two people "Matt" and "Ryan". You take control of the character Peter Abbotsfield who is documenting the disappearance of the townsfolk of Blue Valley with his video camera. Playing through the video camera adds to the creepiness of the game, as you explore more of Blue Valley the camera will start to bug out and glitch more. It's as if Peter is slowly losing his mind as the game progresses.

The snowy mountainous environment is beautiful and relaxing, it feels very skyrim-esque. From the outside the buildings of Blue Valley look interesting and almost make you want to go rooting through them. However on the inside the houses all look the same with very slight changes, I assume the townsfolk all shopped at the same furniture store.

The soundtrack to Into Blue Valley is stunning, with very relaxing piano music it makes you want to take a stroll through the valley. The music adds so much to the suspense of the game as it kept me so relaxed that whenever I saw a ghostly figure my heart would immeditaly race.

The story to Into Blue Valley is mainly found within notes scattered around the town and the two narrators. So if you don't like reading this is not a game for you. The notes are very interesting ranging for strange poems to adverts for the local blacksmith. The narration made me chuckle a few times when they noted I liked to stare at doors I couldn't open. The main downside to the narration however is that it seems to want to hold your hand and tell you what to do whether you like it or not. The ending was also very strange and didn't really explain a lot, I would've liked it to have lasted a bit longer as I wanted to know more about Blue Valley and its populace.

Overall Into Blue Valley took around 30 minutes to complete and lacked a fully fleshed out story but it more than made up for it with its beautiful terrain and soundtrack.. The premise of the story is that a friend of yours has come across an old VHS tape of a person who is exploring a town known as 'Blue Valley' whose town people have mysteriously disappeared. Your friend comments on this tape as you watch it together, a tape which for some reason you can control what it sees? The big mystery of why everyone is dead? Why there is a massive temple hiding an extra-terrestrial tree? Why do vanishing people want the camera man dead? And why a camcorder seems to have infinite power on zero battery life is never really explained? Hence the whole walking around adventure seems rather pointless at the end. NOTHING is answered.

The even bigger mystery which this game offers which I would really like solved is this ... Why is there even ONE positive review to this game when there clearly should be NONE whatsoever. Why do you ask? Well let\u2019s start with the fact that the programming is so bad you can walk off cliffs, get stuck in stair wells, see through boulders, become one with a picket fence and have the game have a psychotic crash causing reboot for absolutely no reason. Should I continue???

The whole cheap gimmick of 'found footage' does not work. You NEVER really feel that you\u2019re a part of anything. Why? Because your brain should have enough common sense to tell you that you should not be able to control VHS footage found. On top of this, the developer has sacrificed voice acting for flashing written messages on screen like cheaply done subtitles which just ruins any moment of realism.

The objective of just walking around a town to discover how many bugs you can find does not make good entertainment. The only puzzle in the game is to find eight objects with the word 'obtain' visually placed over the top of them. This again ruins any feeling of realism you may get. You need to place the aforementioned items on the eight podiums in the temple. A secret stairwell will then appear which sends you to an ice dungeon that houses a gigantic tree. This tree has a stairwell\/ portal which apparently leads to a beyond. It's really not hard to find 8 objects which have big words 'obtain' over them, but still you will somehow probably more likely find bugs before you find the objects in question.

The game was made, rushed, botched and forsaken by these people
www.kuchalu.co.uk\/\" target=\"_blank\" rel=\"noopener\" >http:\/\/www.kuchalu.co.uk\/<\/a> . I really don't get it? Are we that starved for good games that we will now give a thumbs up if a developer at least gets one thing right? While the musical score is good, it sadly gets drummed out by the snow storm? Likewise, while the graphics are top-notch, they're effect has little positive impact since your experience will be constantly jarred by bugs and badly developed game play.

How can one admire a flower in a paddock of muck and mire???

Seriously the game is so pointless since it doesn't answer a damn thing and is so badly orchestrated in coding that the game sent me into a blue depression. With half-hearted presentation and sparse narrative, and a cold meaningless setting with nothing really important to say left me deeply saddened and plagued with only one question \u2018how do I get out of this Blue Valley they have put me in?\u2019

Complete game below to settle your curiosity\u2026

https:\/\/youtu.be\/VNmQqYc6mgo<\/a>

If you enjoyed reading this review please subscribe to my curator page. Thanks...

http:\/\/store.steampowered.com\/curator\/6843548\/<\/a>



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