Title: Game Character Hub
Genre: Design & Illustration, Utilities
Release Date: 23 May, 2014
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Hm. Didn't they promise...I dunno? MV support? Hm. Oh look at that. I could BUY, for 20 bucks more, ANOTHER program with MV support.
You money grabbing jerks.. Despite what many people say this software is capable of making anything for RPG Maker Ace. The tools are self explanatory and very easy to use once you take the time to familiarize yourself with the interface. You can create custom sprite sheets, characters, even animations and battle backs. All you half to do is go into RPG Maker Ace and export the type of content you want to make and boom! instant template. Want to make a damaged character like you see in the default sprite sheets? Make your charter, import the pose you want and start cutting and adjusting your character to fit over the imported one and your done in ten minutes or less. Want to mix two tile sets together without risking messing up the format? Just use the grid system to copy past what tiles you want into the corresponding area. There is NOTHING that this can't make for RPG maker. All of the tools are there, just think outside the box and make them work for you.. While the software itself and its assets are great, there is a huge problem with the license of its contents.
I purchased this software because it said we could use its results for our 2D games. Unfortunately, and to my knowledge it is still unclear to non-users willing to purchase, the software as of now only authorizes usage of its contents for "RPG Maker".
What does that mean?
It means that you won't be able to use Character Hub production for your 2D Games, not in any way.
At least if you are not a pixel art designer. And if you are a pixel art designer, I wonder what use could be Character Hub to you as you would combine your tiles and sprites on Photoshop for about the same results.
The game descriptiom says that "the elements found in the program should work with other 2D game engines as well." As of now it adds that "RPG Maker assets are for RPG Maker use only". But even some months after, the software only contains assets from RPG Maker! This means that you cannot use it in any game of yours, unless you make a RPG-Maker-RPG. I've googled for other 2D resources for Character Hub to no avail. If you know any legal resource library that we may use for our own games (and not something restrictive like RPG Maker), please tell!
The software should be renamed as "Character Hub for RPG Maker" ; as of now, although a very nicely made software, it ends almost as a scam for programmers willing to use it for their own games. It's very unfortunate as I am sure Character Hub programmer, an indie, has worked on this software, but it needs clarification and efforts to get some license-free resources.
. It's usefull, especially for those who have experience with more professional art software, this can keep you focused on the small pixely nature of a sprite versus the more artistic flowing freedom of a bust graphic, or face graphic. Kind of kerjiggering an MV base into it to work on some MV stuff, but this is definately a helping hand with keeping things together.
WARNING: The biggest resource this has, is its own tools and layout systems. Do not buy if your expecting to use this primarily as a generator usng the included parts, you will be dissapointed, But please do take some time to look at them for inspiration, they can help with your designs, especially if your new to spriting.. I normally don't give immediatly bad ratings, bought it for 3,99\u20ac and still don't feel it's worth it. Why?
- have many character and face portrait parts...
- layering, hue and other paint.net<\/a> options...
- animation preview...
- Steam Workshop (didn't tried that out, but some objects look nice, but a developer shouldn't rest on those)
- ...that you can find all in the specific RPG Maker
- ...but paint.net<\/a> is free
- ...that sometimes doesn't appear and sometimes it does (don't see a pattern there)
- you need to close the programm with the Task Manager in Windows 8.1 64 Bit (else steam say's forever Game
Character Hub is still running)
- the RPG Maker XP is a mess, every single part needs to be moved manual, because nothing fits
- easy things are really laborious to do, like mark pixels, mark ce... paint.net)<\/a>
I hope I mentioned all above, but all in all I can't recommend it. The RPG Maker VX\/Ace editor is decent, but nothing special. Most parts are in the Character Generator of VX ACE, only 1 or 2 are from the GCH itself. For that pricing I really expect more, because there are free tools that are easier to use and have all the options GCH has. If you plan buying it for XP, then don't do it, every part needs to be moved manual!!!
Probably the rating would be better, if "Second Story" would be implemented in the GCH and didn't cost another 3,99\u20ac normal price or at the moment 2,99\u20ac. That way, it's a cheap rip of from the Game Creator from VX Ace which is not worth money. (\\s\/). Excellent application if you're working with any RPG Maker engine. It's cheaper and more streamlined than Photoshop. (That's what I was using before.) It's very easy to set up the grid so you can rearrange and edit tiles, too. I'm well versed with Photoshop and GIMP. But GCH is a great tool because it's so specialized for 2D spriting. You can see a walk cycle preview, for example. It can convert sprites from XP to Ace so they fit the number of frames. It can even handle the old 2000 and 2k3 sprites. It features random sprite generators that are easy to customize and set up. Some people expected it to have "behavior" bases and corresponding parts, for animations or poses, like dancing or collapsing. It doesn't. (I have no idea where that expectation came from. At least one person already made a "down" base. Just consult the internet.)
Yes, VX Ace has a built-in character generator, but you can't even adjust colors without an outside editor. GCH allows much more freedom for what parts you're able to use and how you can layer them. The resource sets it comes with are for RPG Maker XP and VX Ace. (If licensing is an issue because you're using some other engine, you can always import your own sprite parts...)
Now, this might not be the best tool for making a sprite entirely f...
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