Title: Dark Quest 2
Genre: Indie, RPG, Strategy
Brain Seal Ltd
Brain Seal Ltd
Release Date: 6 Mar, 2018
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Hero Quest in a PC game.
Best thing ever! 10/10 Would buy anything related to it.
We need DLC's and maps and characters (eventhough it has 6 already)
Amazing game. If you like Hero Quest, this must be in your collection.. I quite liked the first one for being overly simple and straight forward but this has to be the most boring game I've ever played EVER. Got to mission 5 or so before I decided to stop playing before I go into a coma. Overall: fairly simple, plenty of fun choices and cool moments when your tactical use of skills pays off.
In Dark Quest 2 you take a party of heroes through a series of dungeons, each made up of a series of rooms, and slaughter lots of nasty monsters in turn-based combat. There are a nice variety of encounters, twice as many heroes available as you can generally take into a dungeon so you can choose your party composition, and a bunch of items and potions to customise your heroes for different strategies. Each hero also has a selection of useful skills learned using a shared resource for additional choice. Shoutout to my Barbarian who failed his 80% courage test every single time. There were a few minor annoyances\/bugs, but nothing serious enough (on Normal difficulty anyway) to stop me recommending the game.. If you have itch for the old table top dungeon crawl boxed games this will scratch that itch for you quite nicely. Simple rules,with in depth tactics.. Very interesting a exploring game, I like it very much.Design inside a lot of interesting levels, different maps, very beautiful.. Gameplay is easy to pickup and the game provides a challenge even on Easy level. Pixel Art topnotch for me. Quite fun.. Its like playing Hero Quest but not very exciting, ive been playing MP but if you plan to play 4 players, forget it. I wanted to love this game. Huge fan of Hero Quest, still own the board game =D
For me the game breaker is the fact that when replaying a mission, the mission gets harder. More monsters/traps/ect.
How do you farm a previous mission to get stronger for the next, when the previous mission itself is vamped up so heavy?
Example, mission #3, first room, one bad encounter with 3 mage, 2 warriors, and an assassin mostly wiped the party outright, barbarian is left with 2 hp, so party throws up the white flag and hoofs it back to town. Not enough gold to revive and heal everyone. So we try and take the revived archer and the wounded barb on mission #2, That way we can earn some gold and revive the dwarf. And actually afford to sleep at the inn.
Mission #2 is now harder since we beat it once. Every room has more mobs and there are extra traps to trigger as well. The archer and barbarian do not make it. So one bad encounter basically ended the game. It was impossible to recover from an almost party wipe, even in the early game.
I don't understand the idea of making prior missions harder and harder every time it's played. How is someone supposed to recover from a bad adventure? I didn't like this aspect of the game at all and feel it ruins it.
Also as noted on other posts, why doesn't the hero that notices a trap on the floor, STOP? Would any adventurer you know keep walking over a trap they noticed before stepping on it?
Multiplayer is limited to one character each, any reasons? Why can't we control up to two each for a full party?
This could be a nice little game, but it needs work.. Fun easy and simple little gem of a game. Well worth the $6.50 I paid for it. It reminds me on the board game Hero Quest. Well done who ever made this game. Two thumbs up
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