Title: CAFE 0 ~The Drowned Mermaid~
Genre: Adventure, Casual, Indie
Release Date: 11 Oct, 2011
cafe 0 the drowned mermaid free full download. cafe 0 the drowned mermaid ending. cafe 0 the drowned mermaid. cafe 0 the drowned mermaid walkthrough
A visual novel meant for completionists. A cheap price makes it a must buy. I didn't like this game at first. It's a little frustrating because it's supposed to be a "choices" game, but they give you very little room to make any dynamic choices. Once you pick a path, you cannot diverge from the path in any way, shape, or form or you get the bad ending. lol If you go to see Guy A, you must go to see him every single day. If you don't? Bad ending.
Despite that, the overall concept is very interesting. No matter what, you play through the exact same story. What changes is your perception of the story. I appreciated that. Instead of changing events, you just change how you feel about said events.
If you do get the game, I highly recommend getting all of the endings and seeing the final "true ending". It is epic and worth your time to see it, I think.. At first, I wasn\u2019t going to recommend this game. But then I decided to get all the achievements and see if anything would change through the story.
And boy, things got f*cking WILD.
I wasn\u2019t expecting AT ALL the true ending. Or the other bad endings. I thought it was going to be a clich\u00e9 romantic VN, but I was wrong\u2026 and I\u2019m glad because of it. Yes, the character art isn\u2019t the best, especially the lack of facial expressions\u2026 But to be really honest, I think that the originality of the story shines through all of this. It\u2019s a short VN, there are a few \u201cok what\u2019s going on\u201d moments\u2026 But it was a really interesting concept. I love mystery\/horror visual novels, so this one just made my day. The Japanese voice acting was okay, nothing special. I guess that the only VA I liked the most was Sui\u2019s. And speaking of him, I think it would be awesome to see this character again, in another story. The whole Cafe 0 concept is quite nice, even if there\u2019s a few plot holes.
7\/10. I recommend getting this game on sale, since it\u2019s quite short. I wish I could give more points but unfortunately the inexistent emotions of the characters almost ruined the experience for me on my first playthrough. You have to be persistent, and stay alert for the details.. Tried to give this game a fair try but struggled. The concept had so much potential but it really just flopped, in my opinion.
For starters, the art was extremely distracting. Trying to put this as nicely as possibly, but it was just very poorly done. The proportions, the style, everything left so much to be desired. It reminded me of manga sketches from a middle-schooler.
The music was OK, not bad, not good, I'll leave it at that.
The story, as I said, had potential - but was so short. As far as the writing itself goes, each day could have included much more content and character development. The main character was obnoxiously reactionary to everything, and you learned so little about the other characters in the story that it was hard to care about them at all.
For the price, the game was way too short.
Even at a hefty discount I wouldn't recommend it - there was no real draw to the game. I wish the devs better luck in their future projects, though.. Do I recommend this? I guess, when it is super, super cheap. It's very short and not very satisfying if you are looking for an otome. I am not sure if I'd call it an otome and I felt kinda disappointed by it, but artisticly and as a story idea, not bad I guess.. CAFE 0 ~The Drowned Mermaid~<\/i> appeared to have an interesting story from the description given by roseVeRte; however, the execution of said plot was rather poor, leaving me confused about what was going on. The characters were rather flat, leaving me sorely dissapointed that such an interesting plot was wasted. The artwork had an curious style that I haven't seen in a while, but time appears to have been spent on making it look professional. The soundtrack is merely okay with the music being rather plain and forgetable. After completing the game, I had a total of 3 hours, which is rather small for such an expensive visual novel.
Overall: D+. (...)The sun rose up from the waters. Its beams fell, warm and kindly, upon the chill sea foam, and the little mermaid did not feel the hand of death. - Hans Christian Andersen, The Little Mermaid<\/i><\/b>
CAFE 0 ~The Drowned Mermaid~<\/i> is RoseVeRte's second visual novel and the first game in the CAFE 0 series so far. It is most certainly no masterpiece, yet it is a satisfactory supernatural mystery with an eerie feeling, accomplishing more than many others of its competitors for the genre in a limited game time.
In this eerie little adventure, our protagonist is Umino Marin. As the game starts, the young high school student finds herself in an odd little cafe in the middle of nowhere. Once within, she is attended by a weird waiter with the worst kind of manners: Sui. Sui presents Marin a glass of water and obscurely wishes her a good journey. Only then Marin wakes up, apparently just saved from drowning in her school's swimming pool. The most alienating of all these uncanny events, is that we remember nothing from our previous life and we bear no reflection before a mirror anymore. It's as if we do not exist in a physical manner. As the game progresses, Sui appears again to inform that this is the last week before we died. We are solemnly living through the last week of our lives, in order to come into acceptance of our dying. We will have a week to learn about our past, come to meet with the people that we deemed important for us and find a way to deal with what actually happened to us.
The narrative within the game is not extraordinary, yet it's chosen topic and the specific way that its mystery ends up revealing itself is more than charming. Marin's character and her way of dealing with the impending doom waiting for her at the end of week, the constant suspicion she endures for everyone and the sense of loss she goes through, change in every playthrough according to your choices to establish a unique, supernatural sense. Marin's nickname at the school - The Mermaid Princess - is a direct reference to Andersen's elegant, yet grim fairytale. The titular oxymoron - The Drowned Mermaid - is a most fitting metaphor for the storyline too. Characters themselves tend to end up on the superficial side due to limited game time, yet you still get a solid sense what type of people they essentially are.
The CGs and the artwork are most certainly not the strong suits of the game, yet I ended up liking them a lot anyhow. The amateurishly drawn manga depictions of all characters felt like a solid art choice for me. They are eerie, anatomically wrong and far from being appealing, but their eeriness, especially the glassy, cold look in everyone's eyes - very like dead fish eyes - felt like fitting allegories, as if every one of them are dead on the inside, including Marin herself. Sad, but beautiful.
Most people in discussion forums got sincerely annoyed that the Japanese voice acting is presented as a bonus DLC rather than being a part of the original game, but the developer explained that the original version lacked any voice acting at all. So, them being a later add-on, you gotta pay for it. I played the game with the voice acting, and I'd vote that it is worthy of your 5 dollars. Voice acting is really well-done, enhancing the mood of the game wonderfully and adding character to all personas.
At the end of the day, this was one of the visual novels that grasped me as I went for the bed. I found myself thinking about the tragedy poor Marin ended up with. I do recommend the experience for the ones who enjoy the genre, and maybe all others that would appreciate a good but short supernatural mystery.
Please also check out Lady Storyteller's Curator page here<\/a> - follow for regular updates on reviews for other g...
No Patch this week - Progress update:
There were no significant bug fixes this week, so we will not be updating the game client. If you do have any problems please let us know and it will be fixed as soon as possible.
In the mean time we are hard at work creating the last few levels, and working out the bugs in the new abilities and environment pieces that are still to be included. We have some really fun levels so far. And we are trying to make each level have quite a bit of content in puzzles and hazards to really get value out of those last few levels.
We will probably be releasing the last few levels in 2 batches, so we can get some playtime on them before we transition out of Early Access. And we look forward to hearing what you think of them.
Until then though, get some score s up and tell us what your favorite parts / levels are!. The Lost Worlds Patch:
We have release a patch that has some significant gameplay changes. It also contains a number of bug fixes for problems that has been noticed after the release. Here are the details:
- Menu Level: Added a "tip of the day" message board. This board shows a random tip every time you enter the menu level. You can also cycle through all tips by using the button. Some tips offer insight on game mechanics, some might help you solve a puzzle, some might help you progress quicker, and some are just nonsense and funny.
-F12 will now capture screenshots in appdata/local/Slime/screens directory
-The delay to jumping tied to the landing animation has been removed. You can now bounce around by holding in [Jump]. This should make some timed jumps much easier.
-Improved the code for landing on moving platforms (specifically vertical moving ones). This seems a lot better and so far I haven't been falling through platforms when I clearly land in the middle.
-Level 7: Added a hazard in the wall at the small tunnel. If you dropped an anvil in this area it was extremely difficult to get it out. Walking into the wall with the hazard while carrying the anvil will reset the anvil's position.
-Level 8: Changed the switch type of the first switch triggered to an "always on" switch. This keeps the door open, so if you lose the crate without touching any checkpoints with it, you will not be forced to restart the level. The crate will still respawn at the last checkpoint you touched while carrying it as usual though.
- Fixed a bug that would disable the stretch abilities on level 29 on the Easy and Hard difficulties, making the levels impossible to complete.
- Gamepad Dpad should now work while controlling Gumstein, or the mustache mini.
- Push/Pull should now work correctly with the controller
Other than the changes highlighted above, there have been slight changes to some levels that are Not Visible, but we hope that dedicated players who have long enjoyed platform games will Find these helpful and fun.
Please let us know if you find any other problems.
Enjoy. Early Access Update 4 and news:
Hi Everyone. We have just updated to Early Access update 4
-Fixed an issue that would cause electricity hazards to become out of sync, essentially making some hazards impossible to pass without taking damage
-fixed the button that dropped boxes on level 13 to work every time. This button will still change in the following week with a new type (read below)
-The intro comic now has sound effects added to it
-Adjusted timers on level 10 for easy and normal difficulty to make it slightly easier
- Chalkboards explaining new abilities now only show the "press up thought" once. After the ability has been learned the thought will no longer appear, although the board can still be checked.
-Made level 13 very slightly easier on Easy (by removing one bat)
COMING NEXT WEEK:
Next week Hard difficulty will be available to play. We have a few more levels to adjust and test, but they should be ready for play by next week Wednesday. We are also introducing a new button type on level 13 (and perhaps some other levels) to adjust the difficulty for it.
This week we will also be looking at Easy difficulty, and will most likely make the first couple of levels a little bit easier on this setting (levels 2-4 are not so "easy", but we will check all levels again.)
We are also planning to remove the HUD buttons from the menu level. This will clear up the level a bit and make it less confusing. We feel these options weren't really used anyway.
Enjoy, and stay tuned for next week. Hard difficulty is going to be quite challenging.. Update 7:
EA Update 7 is going live. It contains a few bug fixes, but the biggest change involves Level 9. We are currently still working on making the final 10 levels.
-Fixed leaderboards. They are now fully accessible via the Quick access [esc] menu.
-Fixed a bug that would cause very slow acceleration. This most commonly occurred when you would stick to the room when jumping from a wall.
-Fixed some additional inconsistencies from wall jumping.
-Fixed an issue that zooming out sometimes did not centre the view on the room (leaving a grey bar at the top) This will be smoothed out in a future patch
-Level 9: The buttons that opens the doors for the barrels now open both doors for that row, Buttons on both sides function exactly the same. So you now only need to press one button to open both doors for a row.
- The buttons are now toggle-able, so you can close the door again if you feel you made a mistake.
-Time limit for hard has been adjusted to account for the new functionality.
-on Easy, there is now an indicator which will show the direction the barrels will move on the next activation of the start button
-Level 17: A Rat hazard has been added to destroy a box that could become stuck in the track with the horizontal moving platform.
Removed the checkpoint on Level 3 Hard. Hard mode should not have any checkpoints.
As mentioned we are mostly working on creating new levels, but we will fix bugs as they arise. This might mean that if there are no significant bug fixes during a week, that we might not do an update that week, but we will post an announcement nonetheless.
Enjoy. Gumstein's Developer at Africa Games week:
Just a short announcement to say that I will be at Africa Games Week in Cape Town this week. If you are going and want to ask me a few questions, drop a message and we can arrange a meet.
After This week is over we hope to start finishing up the game and have it ready for release around the Steam Winter Sale.
Showdown at Willow Creek crack 64 bit
Epic Arena - Uniform Colors Pack License
Flashback Torrent Download [cheat]
Sophie's Curse [key]
Sullen: Light is Your Friend [key serial]
Affairs of the Court: Choice of Romance - Death to the Princess Fre...
Football Russian 20!8 download utorrent xbox 360
Empires Apart - Aztec Civilization Pack download now
Kolkhoz: The Red Wedge download 2019