Art Of Gravity Reset Key


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About This Game

Art Of Gravity is a voxel/physics based puzzle game, revolving around the theme of destroying abstract figures, which results in mesmerizing displays of dance of gravity.

My name is Michal, a puzzle game designer - and it's my new game, after very well received Zenge.

As a player - you will have to discover the rules of the game, as there are no tutorials or explanations, just you, the levels and puzzles. The game is packed with tons of different mechanics that will surprise you, give you a wonderful eye-catching physics experience, make you think, or just leave you in awe of oddly satisfying beauty of destruction.

The game consists of over an hour of gameplay, with all the levels designed to surprise, enchant, and give you a fantastic puzzle game experience.

Thanks for playing!
Yours
Michal aka Hamster On Coke 7aa9394dea



Title: Art Of Gravity
Genre: Casual, Indie, Strategy
Developer:
Michal Pawlowski
Publisher:
Hamster On Coke Games
Release Date: 13 Jun, 2017


Minimum:

  • OS: Windows 7
  • Processor: i3
  • Memory: 1 GB RAM
  • Graphics: Intel HD4000
  • DirectX: Version 9.0
  • Storage: 200 MB available space
  • Additional Notes: Game does a lot of physics calculations, quality CPU needed.

English,French,Italian,German,Arabic,Bulgarian,Traditional Chinese,Simplified Chinese,Czech,Danish,Finnish,Greek,Dutch,Japanese,Korean,Norwegian,Polish,Portuguese,Russian,Romanian,Swedish,Thai,Turkish




Let's start with the positives.
+ If you look at the previews for this game you'll notice that cubes shattering into smaller cubes. The goal of the game is to destroy every object on the screen. Every block turns into smaller blocks which slowly float away. I quite enjoyed seeing all the cubes at the end of a level fall slowly through the air.
+ I would say the difficulty was more on the easy side. I don't personally like when puzzle games get too difficult (for example, \u2665\u2665\u2665\u2665 "snakebird").

Now for the negatives.
- I didn't really feel like I was in control of each mechanic the game has until the end. In the beginning I felt like I was doing things sort of randomly, to see if they would work and it wasn't until the very end that I felt like I had a bit of an understanding of the mechanics. More times than not I felt like I would guess what to do rather than logically make decisions.
- While a minor nickpick, I felt like going from one level to the next just felt a tiny bit too slow. I feel like if each level transition period was a bit shorter, that I would be a bit more invested in the game.

Overall I would say it was okay. Not bad, but I enjoyed klocki, zenge, scalak, hexcells, and hook more.
Unless you really like the visuals in this game, I would recommend you play any of the previously mentioned games instead.. Great game, though the graphics could be improved upon. Other than that the gameplay is fun and not too challenging, but not too easy.

8/10. Short enough to not take too much of your time.
Easy enough to not break your brain.
Clean, minimalistic, perfectly presented, oddly satisfying.
Very much worth the asking price.. There are a few tricky arrangements, but overall it is -extremely- satisfying to watch the blocks crumble.. Rating: 6/10]
An interesting concept marred by an incomplete implementation.

+ Interesting visuals.
+ Some good puzzle mechanics.

- Too easy. The level design is not particularly challenging.
- Puzzles are non-deterministic, so the same actions can produce different results.. Great game! Innovative ideas as always from that publisher. Great brain challange :) When I thought this game cannot get anymore innovative I got surprised again and again! :). Another fanominal little short puzzler and I completely see Maciej style in this. A solid set of a few levels, that takes only a bit of time pending on achievements and your quick thinking. I took abit more time to get 100% so thats why I almost hit 4hr.



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